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golem-creature

What It Is

golem-creature is the Layer 6 boundary for visual identity and expression mapping. The scaffold reserves the crate for creature rendering and form evolution without exposing those APIs yet.

Features

  • Reserved Layer 6 crate for visual identity and evolution forms
  • Crate root documents the intended scope: creature state, forms, and PAD-to-expression mapping
  • Inherits shared workspace toolchain, dependency, and lint settings
  • No public Rust items are exported yet

Getting Started

cargo check -p golem-creature

Configuration

This scaffolded crate currently relies on workspace-level configuration only.

API

The crate does not expose a public Rust API yet.

#![allow(unused)]
#![deny(unsafe_code)]
#![warn(missing_docs)]
fn main() {
}

Architecture

golem-creature occupies the surfaces layer beside engagement and external transports. The scaffold keeps visual identity concerns separate from runtime and cognition crates before any rendering model is added.

References

  • prd2/17-monorepo/00-packages.md section Crate Inventory
  • prd2/17-monorepo/01-rust-workspace.md sections Workspace Structure and Crate Dependency DAG
  • prd2/17-monorepo/03-conventions.md section Rust Conventions