golem-creature
What It Is
golem-creature is the Layer 6 boundary for visual identity and expression mapping. The scaffold reserves the crate for creature rendering and form evolution without exposing those APIs yet.
Features
- Reserved Layer 6 crate for visual identity and evolution forms
- Crate root documents the intended scope: creature state, forms, and PAD-to-expression mapping
- Inherits shared workspace toolchain, dependency, and lint settings
- No public Rust items are exported yet
Getting Started
cargo check -p golem-creature
Configuration
This scaffolded crate currently relies on workspace-level configuration only.
API
The crate does not expose a public Rust API yet.
#![allow(unused)]
#![deny(unsafe_code)]
#![warn(missing_docs)]
fn main() {
}
Architecture
golem-creature occupies the surfaces layer beside engagement and external transports. The scaffold keeps visual identity concerns separate from runtime and cognition crates before any rendering model is added.
References
prd2/17-monorepo/00-packages.mdsectionCrate Inventoryprd2/17-monorepo/01-rust-workspace.mdsectionsWorkspace StructureandCrate Dependency DAGprd2/17-monorepo/03-conventions.mdsectionRust Conventions