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Creature System

Reader orientation: This file originally contained the Spectre (the Golem’s animated visual creature representation in the TUI, reflecting emotional state and health) specification. It sits in the Runtime layer of the Bardo specification but has been relocated. For any unfamiliar term, see prd2/shared/glossary.md.

Moved. The canonical creature system specification is in ../18-interfaces/28-creature-system.md – covers Spectre anatomy, sprite generation, animation system, evolution stages, and PAD-driven visual expression.