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golem-mortality

What It Is

golem-mortality is the Layer 2 boundary for mortality and teardown logic. The scaffold establishes the crate boundary for death clocks, vitality tracking, and Thanatopsis without exposing those systems yet.

Features

  • Reserved Layer 2 crate for economic, epistemic, and stochastic mortality
  • Crate root documents the intended scope: death clocks, vitality state, and Thanatopsis
  • Inherits shared workspace package metadata and lint policy
  • No public mortality API is available yet

Getting Started

cargo check -p golem-mortality

Configuration

No crate-specific configuration surface is exposed yet. Shared build and lint behavior comes from the workspace scaffold.

API

The crate does not expose a public Rust API yet.

#![allow(unused)]
#![deny(unsafe_code)]
#![warn(missing_docs)]
fn main() {
}

Architecture

golem-mortality sits in the cognition layer so later lifecycle and legacy work can depend on a fixed crate boundary. The scaffold keeps that dependency edge explicit without adding placeholder domain types.

References

  • prd2/17-monorepo/00-packages.md section Crate Inventory
  • prd2/17-monorepo/01-rust-workspace.md sections Workspace Structure and Crate Dependency DAG
  • prd2/17-monorepo/03-conventions.md section Rust Conventions