golem-mortality
What It Is
golem-mortality is the Layer 2 boundary for mortality and teardown logic. The scaffold establishes the crate boundary for death clocks, vitality tracking, and Thanatopsis without exposing those systems yet.
Features
- Reserved Layer 2 crate for economic, epistemic, and stochastic mortality
- Crate root documents the intended scope: death clocks, vitality state, and Thanatopsis
- Inherits shared workspace package metadata and lint policy
- No public mortality API is available yet
Getting Started
cargo check -p golem-mortality
Configuration
No crate-specific configuration surface is exposed yet. Shared build and lint behavior comes from the workspace scaffold.
API
The crate does not expose a public Rust API yet.
#![allow(unused)]
#![deny(unsafe_code)]
#![warn(missing_docs)]
fn main() {
}
Architecture
golem-mortality sits in the cognition layer so later lifecycle and legacy work can depend on a fixed crate boundary. The scaffold keeps that dependency edge explicit without adding placeholder domain types.
References
prd2/17-monorepo/00-packages.mdsectionCrate Inventoryprd2/17-monorepo/01-rust-workspace.mdsectionsWorkspace StructureandCrate Dependency DAGprd2/17-monorepo/03-conventions.mdsectionRust Conventions